June Endstrasser
June Endstrasser
C++/ C# Programmer, Specialized in Gameplay, Tools, & UI
C++/ C# Programmer, Specialized in Gameplay, Tools, & UI
Worked with a 22-person cross-disciplinary team for over a year to program and implement the full UI of a fast-paced, movement-focused FPS using Agile methods. Utilized Unreal Blueprints and the Unreal Motion Graphics tool set while collaborating closely with the teams' UI Artist and UX designer. Responsible for integrating the Wwise sound engine into Unreal and programming the back-ends for several systems, including CSV parsing and modular UI.